Architectural design has long depended on secondary representations—drawings, models, and perspectives—to make space intelligible before it could be designed. While these media enabled abstraction and control, they also positioned spatial experience as something deferred. Recent advances in AI-based world models and immersive media disrupt this condition by allowing designers to encounter space directly, at eye level and in sequence, without first translating it into drawings or models. Despite this shift, architectural education has yet to integrate direct spatial experience as a primary design medium.
This studio is motivated by that gap. It treats inhabitable, experience-based space not as a final visualization, but as the starting point of design, and explores how this reorientation reshapes architectural thinking, representation, and process.